07.03.2001 V1.2 --------------- o DServer caused enforcerhits if one logged in without password and the server was listed in GSL. As a sideeffect the server won't send any message to the GSL if a user was kicked because of wrong version/password. o DServer now is several times faster on startup when scanning maps and loading playerdata (playing tricks with nlist.mcc that is). o Fixed a bug that caused the window to follow kickbombs instead of remotebombs if the window was too small to display the whole playfield. o Fixed /ping o Added a flag to the style to switch kickbombs from play once (fly mode) to loop play like normal bombs. Set pixel at pos 0/187 (x/y) to enable loop play. o Blocks which become bombs are now also counted for hurryup bonus. o Chatwindow now opens behind the actual playwindow on startup if "autoopen on startup" is selected. o It's no longer possible to select a new sample-set while connected to a server. o If "bring to front" option is active the gamewindow will now also be activated. o Sometimes the first servers of the GSL were cut. Fixed. o Pressing kickbutton for slot 1 if no player was logged caused hits. Fixed. o Laser is now drawn using sprites which means color 0 is transparent. o Improved keyboard controls. Now the game should no longer slow down while pressing and holding alt+cursor keys. Big thanks to iti for his help on this one. o Fixed another bug which prevented remotebombs from exploding if one pressed fire. o Changed some things in mainloop to speed it up. Hope this breaks nothing. o dynAMIte now only allocates the audiochannels, if one is connected to a server, so it won't block the channels if the game is iconified/idling. o Amarquee session and some memory wasn't freed on an error if GSL or versioncheck failed (has eaten up all shellsigs after a few tries). o Specifing proxy as tooltype should have done nothing for DServer until now :) o GSL now works from a central URL which always redirects to a working GSL-Server (at least this is the theory) o On a request I removed "got ping-request from" message, so it won't be displayed in the chat window any longer if someone pings you. o Removed some unnecessary calls to refresh the window. Should give a slight speedup. o Throwing kickbombs while walking will increase their range by 6 fields. 28.03.2001 - V1.1 ----------------- o It's now possible to load different sample-sets from the menu. o Loading of styles outside of PROGDIR:Styles/ is now possible. o Added FPS display (16 fps is normal frame rate the game is running at). o Fixed a bug in dynAMIteMapLab which made the Toolbox and some buttons rather useless if it was started from Workbench. o Fixed a bug in OS3.0 safewritechunky() routine. Graphics were drawn one pixel too low. o Added /msg command. o Added /ping command. /ping will ping all players + server, so no arguments needed. o "Edit Map" in DServer didn't work because of wrong filename for MapLab. o Gravestones are now precalculated, so they won't be drawn as sprite over the actual playfield any longer but are drawn as normal block. o Added winratio display to loginscreen in form of a green bar. o "won" now is displayed white in loginscreen after a battle. o Pen wasn't freed in timebar class. Fixed. o HTTP request in client for receiving gsl was sent twice. o Changed Back2Basics. Now reverse controls is just active for a very short time. Slowdown for about 10 seconds. Bombs are decreased by 3 and flame is decreased by 5. o Picking up several shields will now add to the total time this item is active. o "Slower" item now adds to the time this item is active for the other players. It will make them not as slow as before, so one i able to walk against magnets. o Bombs will now tick faster or slower depending on the fuselength. o Picking up Back2Basics bonus will now also remove invisibility and shield. o Added Afterburner bonus. This bonus will make all explosions last longer from the player who picked it up for some seconds. The more you pickup, the longer you will have this special feature. o Changed highscore a bit. 1:x ratio isn't shown any longer. o Removed the need for .col files for styles. The text color for each player must now be specified in the .gfx file itself. Take a look at dynAMIte.gfx. o Reintroduced welose.snd. This sample is played if the own player dies. o Changed server to use a doulby linked list instead of a fixed array for handling of players. Maybe it gives some speedup. o DServer will now load its own configfile for each instance. o Remote bombs are reacting now the same way as normal bombs, eg. they will explode if a bomb explodes beside them. o The upper string fields and the speed cycle gadget in dserver settings window are now in the cyclechain. o Remote bomb bug should be fixed (sometimes they wouldn't want to explode if one pressed fire). o Added small sort-button to the server hotlist. o Dead players won't get a remote bomb any longer if someone picks up a duell bonus. This change has led to some dicussions, so tell me your oppinion about this change please. o Light-sabre gfx leftovers should be a thing of the past now. o Added "bring screen/window to front on new game" option. o Fixed a bug that caused enforcerhits if some libs weren't found at startup. 12.03.2001 - V1.0 ----------------- o Initial Release